This novel r. Kipling is compared with Mowgli in popularity, and it is also interesting because the term “big game” officially introduced into use, which will become fashionable for the rivalry of various intelligence.

The plot tells us about the guy Kim. He is an orphan living in the Indian city of Lahore. For his thirteen years, the boy is pretty smart, cunning and dodging. Kim does not miss the opportunity to work on local hucksters and is always ready to be someone’s ears and eyes. Such a way of life is quite happy with the guy, because on city streets he feels like a fish in water. However, his worldview is turned over by Lama Tesha, who came from Tibet, who is looking for a certain river of arrows. According to legends, this river washes all sins from a person. Having imbued with the eyes, Kim decides to accompany him in this wandering as his person (student).

Based on this story, in 2016, the game “Kim” is released from The Secret Games Company studio, which is a mixture of adventure, RPG and routine. The player is given to the control of Kim, who must travel through India, performing various tasks. Our ward has indicators of health, happiness and fatigue that influence his well -being. The hungry and tired hero will spend more time moving on the world map, but it is one of the most valuable resources, since the game takes exactly 1365 days to the adventure of Kim, after which the boy will reach the age of majority.

Having passed a short training that copies the tie of the book plot, the player receives the first quest and is free to go on all four sides. Initially, the world map is closed and it is quite problematic to get around it all for one trip. However, upon repeated passage on the map, the places where the hero visited during the previous attempt will already be marked. For my passage, I decided to repeat the path from the book.

And was pleasantly surprised. If you do everything in accordance with the book plot, then the beginning of the trip will come out very carefree. In particular, having decided to go on a trip, Kim looks at the familiar Mahbuba Horse tradinger, for whom he often fulfilled various instructions. This time, Mahbuba also has a task for Kim – you need to deliver documents confirming the pedigree of the white stallion, one military in the city of Ambal. Here Kim receives from Mahbub his first money in the amount of a hundred coins. In the game, they are necessary both for a comfortable transition from location to location, and for the purchase of equipment, first -aid kits and other consumables.

Here is our first stop. At the entrance to each city, the game issues a small historical certificate about it. In addition, all active buildings and NPS are highlighted so that the player does not miss anything. I pass the letter to the officer, and at the same time I dry his conversation. It turns out that Kim did not transmit a message about the genealogy horse, but an encrypted message, having read which the military decides to conduct a punitive operation against several local princes.

However, Kimu is not particularly interesting. Mahbuba’s assignment is fulfilled, and Anteria offers to move on. Moreover, at this moment the player may not even have active quests. It is worth noting that the game does not have any mandatory tasks at all. The player is free how to try to help the Anterian find the legendary river, and score to the old man and go for adventures to the other end of the card. Although one problem is connected with this, which we will talk about later.

In the meantime, we follow the book and go https://bronze-casino.co.uk south. There, our heroes meet the English regiment. After a series of small events, the commander identifies in Kim the son of an Irish military named O’Hara. Of course, the military in horror that Kim behaves like an Hindu, and even travels with some crazy priest. The local chaplain decides that the boy is obliged to study at an English school, so Kim is left to the regiment in order to transfer him to the corresponding institution on occasion. By the way, by the way, not particularly against such an initiative. He, of course, is upset that he will have to part with the student, but he believes that Kim needs to take the opportunity to get an education. By the way, the book Kim had no choice, since all his attempts to escape were suppressed by the military, but in the game it is quite possible to escape. Moreover, the game kim himself must go to school, which means that nothing prevents the player from turning from the path of knowledge at any moment.

Well, since the book Kim still ended up at school, then I go there too. In the educational institution, Kimu makes it possible to increase the points of characteristics due to lessons. True, this is not very convenient. Several items are given to choose from, but it is not indicated which attribute they will increase. At the same time, some lesson takes three months of time, that is, exactly as much as the book hero stayed at school. Moreover, you can learn several times in a row, and in the process of studying, steal different useful items.

Perhaps here you can tell about the karma system. Having committed good deeds, the hero earns faith glasses. Accordingly, bad deeds reduce this indicator, but do not lead to minus. Unfortunately, it seemed to me that this system does not affect anything. Firstly, no actions require karma glasses, and secondly, you can lower the counter to zero only if you specifically set yourself such a task, since glasses are actively issued for almost any actions of the hero.

In the game, immediately after studying at school, a quest about a meeting with Anteria again appears. However, in the book Kim traveled for some time, while at the same time realizing that both Mahbub and the military lead some kind of game and prepare it to participate in it. Therefore, in the game I traveled around the cities and talked with the military and Mahbub. Game Kim leads the same conversations as in the book.

In addition, Mahbub sends Kim to one of the most colorful characters Largan-Sahibu. This man repeatedly appeared in speeches of other authoritative characters as a healer pearl. He is really extraordinary personality – as earnings, he is engaged in the restoration of precious stones, uses hypnosis, has an acute mind and owns other useful skills. Largan subjects Kim to various trials and teaches important skills for the scout, simultaneously pumping characteristics. True, the game does not report that after leaving Largan’s house, the hero appears in Indian intelligence reports as an agent R-17.

Thus, the training remains behind, and it is time to finally advance to meet. Kim by train gets to Benares and the heroes finally reunite to continue to look for an arrow river. In the book, they will quickly visit several cities, and during a trip by train, Kimu will even have a chance to help one of their colleagues escape from persecution. There are no these city in the game, so I move to the end point – the city of Sakharanpur.

Here, another intelligence agent Hari is found to Kimu. Unfortunately, from that moment on the book narrative begins to shift accents from traveling to that very big game. It turns out that the punitive operation against the princes did not take place, since they were able to conclude a peace agreement with the government. However, it turned out that they simply pulled time and continued to accumulate forces for a big war. Created this tense situation, suddenly, "evil Russians". Having told all the above Hari asks Kim to follow the Russians in order to steal secret documents from them, which will allow them to officially accuse them of interfering in the UK affairs.

There is nothing to do, following the book path of the game Kim goes to the city of Simla, which is located in the mountains. On the way to this city, the heroes intersect with the Russian officer and there is a stupid plot turn. The military liked the religious drawing, which is always wearing with him, and Russian wants to buy it. When the man refuses to sell the drawing, the military begins to beat him on the head and provokes a brawl during which Kima manages to send the brawl on the knockout, and at the same time steal secret documents. The idiocy of this scene lies in the fact that earlier this officer was conspiratorially in India for eight months, secretly helped the opposition, collected weapons and secretly performed other instructions. But at a plot of the right moment, because of a beautiful drawing, he decided to beat a local saint in front of a dozen people.

Okay, let’s leave behind this plot move and return to the heroes. From a blow on the head, a man also gets a kima, not without the help of local, you have to walk. The man himself experiences not so much physical pain as spiritual. He is saddened by the fact that he wanted to kill the military in response for a blow, and such violence contradicts his faith. Когда Тешу отчасти приходит в себя, Ким принимает решение о возвращении в Сахаранпур. At the same time, he passes Hari secret documents, thereby contributing to a big game.

The time for the final conversation comes. Anteria explains that he found his river. After a fight, he always reflected on his life and the journey that they survived. Finally, he refused to eat and water and two days later he went to drown into the river. At this moment, Anteria realized that his soul became free. According to him, he soared over the world, cleared of sins and was ready to comprehend great knowledge, but then remembered about Kim and returned to Earth. The man comes to the conclusion that the searches are over. And now they go with Kim ..

Actually I don’t know where. Remember I talked about the problem with the quest line? So, she stretches out of the book. The fact is that from the ending the reader experiences frustration. A long and colorful adventure in Indian expanses ends with the coming from a hunger strike and drowning. Moreover, the most offensive is behind Kim, we saw how throughout history he worked hard, gained life experience, twisted out of difficult situations, so that ultimately nothing to achieve? In fact, he simply became stronger, smarter and more agile, but he literally did not achieve any important goals for himself. Moreover, in the game, the case with this is even worse. The book at least ends on "enlightenment" a man, but there is no game. This means that even after the completion of the quest line of the priest, the hero is still forced to wait for the achievement of adulthood. For example, after completing this assignment I have another 600 days left. You can certainly perform other quests, but they are felt less worked out and secondary.

Perhaps this is the case when the developers approached the creation of the game on the book too literally. Outside the book storyline, many quests seem created only to ensure that the player receives consumables that are not particularly needed. The completion of the quest on the search for the river is felt by the end of the adventure, but you have to continue to wander around India by killing the robbers and spreading letters. The game ending itself is made in the form of a pair of paragraphs of the abstract text about the beauty of the world.

In my opinion, the game, which is positioned, including as a routine, is very lacking in quest variety. And the most offensive thing is that there is enough locations for this matter. The main adventure makes only half the card to explore. Unfortunately, having come to the city, which was not in the novel, the player will most likely receive a typical quest for the murder of bandits in it, which is why the desire to wander around the world in search of interesting activities dies.

Okay, time to summarize. I have very ambiguous impressions of the book. Perhaps I will still advise you to get acquainted with her. Yes, closer to the end, the plot goes into spy games, but the adventures of the heroes on the roads of India turned out to be atmospheric and memorable. On their way, they will meet many people with whom they will conduct conversations, clearly demonstrating the worldviews of different peoples, castes and religions. Accordingly, if you read the book, then playing KIM is not worth it, except for the sake of visualizing the trip. On the other hand, if you are not particularly interested in reading, it is quite possible to familiarize yourself with the game adaptation of the adventures of an extraordinary Indian boy.

P.WITH. It is strictly contraindicated to read and play especially tolerant people, since there is an abundance of various insulting expressions in history on national, sexual and other signs in history.